CONTENTS
              
              1. INTRODUCTION
                    Distortion
                    Frequency
                response
                    Pitch
                errors
                    Noise
              
              2. FIXED PITCH NOISE
              
              3. IMPULSIVE NOISE
              
              4. RANDOM NOISE (HISS)
              
              5. HISS REDUCTION
                    Examples
                    Companders
              
              6. NOISE REDUCTION EXAMPLES 
            Random noise (hiss)
            Rumble can also be regarded as random noise, and much the
            same considerations apply to its removal as hiss, which is
            what will be considered here.
            
            Whereas distortion, wow and flutter are almost impossible to
            remove, it's possible to effect a considerable improvement
            in random noise levels. However, any such process tends to
            affect the original sound, so there is always a balance of
            judgement to be made - reducing the noise against taking the
            top off the recording. Unfortunately many transfer engineers
            seem intent on removing almost all the noise, apparently
            unconcerned about the woolly sound which results.
            
            Obviously, the simplest way - and for many years the only
            way - to remove hiss was to filter it. Of course this had
            serious effects on the actual recording, and it became
            normal to expect 78rpm records to sound like this. With the
            development of more sophisticated methods it became possible
            to have far less effect on the original sound. There were a
            few analogue systems, most notably the 
Packburn
            (now available in a new version), which plays 78s with a
            stereo pickup and continuously compares the two groove
            walls, switching rapidly between them to choose the quieter
            to remove clicks and plops, as well as providing hiss
            reduction and equalization. The first digital system, 
CEDAR,
            was developed in 1988 after several years research.
            Initially it took all night to process one 78rpm side, but
            now it's available both as software and as hardware, which
            can process a record as it's played. However, it's extremely
            expensive. Other systems include 
Sonic Solutions' 'No-Noise' at a
            professional level (now superceded), and in more recent
            times inexpensive systems such as Bias SoundSoap (no longer
            available) and 
Adobe Audition have become available
            and work on home computers: I use ClickRepair and DeNoise by
            Brian Davies (unfortunately now unavailable).
            
            

The basic process for
            dealing with hiss involves splitting the audio spectrum into
            a large number of very narrow frequency bands - from 256 up
            to some thousands - and working on each one separately. A
            sample of the recording where only the noise is audible can
            be used, or a pre-determined template, and for each of the
            frequency bands a level is noted which represents the noise.
            
             In the case of each narrow band, any audio which is
            lower than the determined threshold is successively reduced
            in level as the level drops - so that a 3 dB drop in the
            original might be replaced by a 6dB drop: this is done until
            a level of reduction is reached which can be set in the
            program. Above the threshold the audio is unaffected, in the
            hope that this is the original recording and not noise.
            (Many 78s have more noise than recording at higher
            frequencies and this presents a considerable challenge to
            hiss-reduction programs.)
            
            There are a number of parameters which can be either
            manually set or more usually are preset in the program: the
            point at which as the level drops the reduction ceases: the
            speed with which the reduction is applied when the level
            drops and removed when the level increases: and the amount
            by which adjacent frequency bands affect the behaviour of
            each band (large differences in the levels between bands can
            cause unpleasant effect similar to a very low-bitrate mp3).
            There are other more sophisticated considerations in the
            design of these programs, which is why they all behave
            differently.
            
            The 
next page includes some
            examples of hiss reduction.